Escape Station Chapter 2 in Piggy
Keys, batteries, garage kit, acid plank, and Mother survival tips for Book 1 Chapter 2.
Station – Chapter 2 is the second map in MiniToon’s Piggy Book 1. After House, you reach the Lucella Police Department looking for help—only to hear Doggy on the speaker: a monster is inside, and you must reach the garage. The canonical bot is Mother (Pearl). This walkthrough covers the key chain, batteries, hammer, wrench, plank, gas, and how to fuel Doggy’s car before the timer dies.
New players should skim Getting Started and keep Controls open for crouch and interact binds. Track chapter progress on the chapter checklist. Main-game codes stay disabled—tokens come from escapes, not promo strings.
Round setup
- Vote Station and Bot while learning.
- Survivors get a short head start; Mother wakes soon after.
- Goal: open the garage path, collect gas, and fuel the exit car.
- Station introduces acid (survivors take damage; Piggy does not) and the battery → gas loop House never taught.
Escape logic (big picture)
Station still speaks Piggy’s colored-key language, then adds garage logistics:
- Secure early keys (Green, Red, Blue, Orange, Yellow, Purple as they spawn).
- Place two batteries in the outdoor battery box so the generator path yields gas.
- Wrench the exit door panel and the laser gate panel.
- Hammer boards on the garage/exit route and any boarded jail cell that holds a key.
- Lay the plank across the acid canal when you need the far shelf or jail-side path.
- Use the Yellow Key on the yellow safe (red lock office) for the White Key.
- Finish garage boards/power/white lock, grab gas, fuel Doggy’s car, and leave.
- Optional: Purple Safe (laser room) holds the gun for a ~20s stun.
Spawns shuffle within known pools—sweep every listed spot instead of trusting one screenshot.
Key and item reference
| Item | Typical uses | Common spawn notes |
|---|---|---|
| Green Key | Opens green storage in the jail block | Between garage and acid pool, jail tables, shelf near acid |
| Red Key | Opens office with yellow safe (near garage hall) | Jail tables, cell near green room |
| Blue Key | Opens backyard blue doors (battery box access) | Plank shelf, garage–acid room, boarded hammer cell |
| Orange Key | Orange door / trapdoor shortcuts near acid & lasers | Garage–acid room, basketball table, plank shelf |
| Yellow Key | Opens yellow safe → White Key | Green room, outdoor green container, laser room, outdoor bench |
| White Key | Final garage/exit lock | Inside yellow safe |
| Purple Key | Purple safe / gun path | Outdoor bench, boarded cell, green room |
| Hammer | Removes garage boards + boarded cell wood | Atop yellow safe, cell near green room |
| Wrench | Exit panel + laser gate panel | Shower bench, cells, garage–acid room, green room |
| Plank | Bridges acid to far shelf / jail path | Laser room, stairs to cells, upstairs cell |
| Batteries (x2) | Power battery box → unlock gas route | Laser room, acid shelf, outdoor green container, green room, garage shelf |
| Gas | Fuels Doggy’s car | Generator after battery box is satisfied |
| Gun | Stuns Mother ~20s | Purple safe behind laser gate |
Recommended survivor route
Phase 1 — Color keys and tools
Sweep Green and Red first so the jail storage and red office open. Grab Hammer and Wrench as soon as they appear—Station fails without boards down and lasers/power cleared. If Blue or Orange spawn early, unlock backyard and acid-side shortcuts before Mother camps them.
Phase 2 — Lasers, plank, and purple
Wrench the laser gate. The laser room often holds batteries, plank, purple-safe access, or yellow. Lay the plank when you need the elevated shelf over acid. Do not linger on the plank; Mother can cross acid freely and cut you off.
Phase 3 — Batteries and gas
You need two batteries in the backyard battery box (blue-door area). Once both seats are filled, pull gas from the generator loop and carry it carefully toward the garage. Dying with exclusive gas knowledge hurts the whole lobby—call “gas on me” in chat.
Phase 4 — White key and garage kit
Yellow Key → yellow safe → White Key. Combine white lock, hammered boards, and wrenched power so the garage door sequence completes. Fuel the car with gas. Leave together if possible so Mother cannot snipe the last carrier in the doorway.
Phase 5 — Optional gun
If the round is messy, unlock the purple safe for the gun and save the stun for the final fuel animation or a teammate trapped on wrench duty.
Tips versus Mother
- Acid is one-way danger: survivors burn; Mother walks it. Never “safe” on acid edges when she is mid-chase.
- Bait her across the acid river on Bot, then backtrack the long way while she pathfinds around.
- Upper jail cells and the outdoor basketball yard are good break-line areas.
- Expect Player-mode traps on battery box, plank approaches, laser stairs, and garage mouth—see energy notes in Controls.
- In Swarm or Player + Bot, finish batteries earlier; late minutes flood hunters.
- Crouch in tight offices and shower halls when footsteps close in.
Team calls that save rounds
Use short calls: “green done,” “need second battery,” “laser clear,” “plank down,” “white up,” “gas rolling,” “fueling now.” Duplicate battery trips waste the timer Mother already owns.
After you escape Station
- Repeat Bot until the battery/gas loop is muscle memory.
- Try Player once spawn pools feel familiar.
- Return to House Escape if color-key discipline still slips.
- Advance Book 1 with the same key→lock habits, then open Book 2 on Alleys.
- On replays, hunt blueprints and pages without rushing the car.
- Browse the Guides Hub and mark Station on the chapter checklist.
Why Station matters
Station teaches multi-item resource sinks (two batteries), environmental hazards (acid), and a vehicle exit instead of a pure door code. Every later map that asks you to “prep an objective then deliver an item under chase” is remixing this garage. Ten intentional Station clears beat twenty confused Metro hops.
Franchise reminders while you grind: Piggy launched January 2020, passed 14B+ visits, spans Book 1 and Book 2, has no official Trello, and points community traffic to discord.gg/piggy. Clear Station, respect the acid, and only then worry about harder modes. Mother is terrifying until the garage kit lives in your head—after that, she is just another timer between you and Doggy’s car.
Frequently Asked Questions
Quick answers to the most common questions.
How do I get gas in Piggy Station Chapter 2?
Place two batteries in the outdoor battery box, then take gas from the generator route and fuel Doggy’s car in the garage.
Where is the White Key in Station?
Inside the yellow safe in the red-lock office. Unlock that safe with the Yellow Key.
What do the batteries do?
You need two batteries in the backyard battery box. Completing the box unlocks the gas you need for the escape car.
Does acid hurt Mother?
No. Acid damages survivors only. Mother can walk across it, so never treat acid edges as a safe zone.
What do hammer and wrench do on Station?
Hammer removes boards on the garage/exit path and boarded cells. Wrench powers the exit panel and disables the laser gate.
Which mode should I use to learn Station?
Bot mode against Mother. Learn batteries, plank, and garage fueling before Player, Player + Bot, or Swarm.