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Piggy Chapter Checklist

Book 1, Book 2, and extras — tick clears and special endings as you go.

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Chapter Checklist

Use this page as a personal completion tracker for classic Piggy. It lists all 12 Book 1 chapters and 12 Book 2 chapters, then notes important extra / limited / character-focused maps. Ending columns call out routes players commonly hunt: Good, Bad, True, and Hidden (plus Savior / Survivor language where Book 2 Lab branching applies). Nothing here auto-syncs with Roblox—copy the markdown into your notes app if you want persistent checks.

New to the game? Read Getting Started first, then return. For seasonal maps that appear and vanish, cross-check Events & collabs. Loadouts that help you finish stubborn chapters live in the trap reference.

How to use the flags

  • Clear — you escaped (or finished the chapter’s primary objective) at least once.
  • Good / Bad / True / Hidden — mark only when you intentionally earned that ending variant.
  • N/A — that ending type is not part of the chapter’s design.
  • Extras — may be limited-time; do not assume they are permanently queueable.

Avoid spoilers in public lobbies: say “Plant True still open” instead of narrating cutscenes.

Book 1 — 12 chapters

#ChapterClearGoodBadTrueHiddenNotes
1House[ ]N/AN/AN/AN/ATutorial energy; learn drawers and basic chase
2Station[ ]N/AN/AN/AN/AEarly police-station puzzle routing
3Gallery[ ]N/AN/AN/AN/AVerticality and painting / exhibit keys
4Forest[ ]N/AN/AN/AN/AOutdoor sightlines; do not tunnel vision
5School[ ]N/AN/AN/AN/AMulti-room item chaining
6Hospital[ ]N/AN/AN/AN/ALong routes; save Sprint energy
7Metro[ ]N/AN/AN/AN/ATiming and tunnel awareness
8Carnival[ ]N/AN/AN/AN/ALoud audio cues; watch attractions
9City[ ]N/AN/AN/AN/AWide map; call items for teammates
10Mall[ ]N/AN/AN/AN/AStorefront loops and upper floors
11Outpost[ ]N/AN/AN/AN/AMilitary base tension; plan exits
12Plant[ ][ ][ ][ ]N/AGood / Bad / True endings matter here

Book 1 mental checklist (copyable)

### Book 1
- [ ] House
- [ ] Station
- [ ] Gallery
- [ ] Forest
- [ ] School
- [ ] Hospital
- [ ] Metro
- [ ] Carnival
- [ ] City
- [ ] Mall
- [ ] Outpost
- [ ] Plant — Good [ ] Bad [ ] True [ ]

Book 2 — 12 chapters

#ChapterClearGoodBadTrueHiddenNotes
1Alleys[ ]N/AN/AN/AN/AIntroduces lockers and new item types
2Store[ ]N/AN/AN/AN/ASafe Place era setup
3Refinery[ ]N/AN/AN/AN/AMulti-threat pressure; coordinate
4The Safe Place[ ]N/AN/AN/AN/ADefend / escape fantasy shift
5Sewers[ ]N/AN/AN/AN/ATight corridors; trap awareness
6Factory[ ]N/AN/AN/AN/AMachine rooms and vertical paths
7Port[ ]N/AN/AN/AN/ADockside routing
8Ship[ ]N/AN/AN/AN/ACabin loops; listen for bots
9Docks[ ]N/AN/AN/AN/AOpen piers vs indoor sheds
10Temple[ ]N/AN/AN/AN/APuzzle density spikes
11Camp[ ]N/AN/AN/AN/AOutdoor campground sightlines
12Lab[ ][ ][ ]N/A[ ]Branching Savior / Survivor paths + Hidden

Lab endings are the Book 2 completionist wall. Track which Silver Paw outcomes you saved (Savior-style) versus harsher Survivor-style results, then hunt the Hidden route when you are ready for the extra conditions. Use Guides for exact requirements when you do not want to experiment blind.

Book 2 mental checklist (copyable)

### Book 2
- [ ] Alleys
- [ ] Store
- [ ] Refinery
- [ ] The Safe Place
- [ ] Sewers
- [ ] Factory
- [ ] Port
- [ ] Ship
- [ ] Docks
- [ ] Temple
- [ ] Camp
- [ ] Lab — Savior-style [ ] Survivor-style [ ] Hidden [ ]

Extras, side stories, and limited maps

These are not replacements for the 12+12 core list, but they matter for badges, skins, and lore:

Map / chapterTypeTrackNotes
Distorted MemoryExtra / characterClear [ ]Georgie-focused; Book 1 adjacent
Winter HolidayHoliday extraClear [ ]Gift fantasy; may return seasonally
Distorted HolidayHoliday extraClear [ ]Paranormal Pigmas highlight; limited windows
BreakoutCharacter-focusedClear [ ]Tigry / Ombra portal fantasy
HeistCharacter-focusedClear [ ]Side story; check lobby availability
DistractionCharacter-focusedClear [ ]Zizzy-focused bridge content
MansionExtra / quest-linkedClear [ ]Often tied to hunts or special unlocks
Decay / Decay II: DeliriumExtra modesClear [ ] / [ ]Different ruleset DNA
The HuntEventClear [ ]Platform event chapter
Metallica / RB Battles / M3GANCollabsClear [ ]Usually temporary—see Events

Extras checklist (copyable)

### Extras
- [ ] Distorted Memory
- [ ] Winter Holiday
- [ ] Distorted Holiday
- [ ] Breakout
- [ ] Heist
- [ ] Distraction
- [ ] Mansion
- [ ] Decay
- [ ] Decay II: Delirium
- [ ] The Hunt (if live)
- [ ] Active collab map (name it): __________

Suggested completion order for less pain

  1. Finish Book 1 1–11 for mechanics, then intentionally route Plant endings.
  2. Play Book 2 in order; do not soft-lock your understanding by jumping straight to Lab.
  3. Insert holiday extras only while they are in the lobby.
  4. Schedule Breakout / Distraction / Heist when you want story depth, not during a frantic Daily Skin Quest night.
  5. After Lab branches, revisit Players and secret skins for cosmetic goals that required specific chapters.

Tips that keep the checklist honest

  • A teammate carrying you through an ending still counts for your clear—but re-run solo if you want real map knowledge.
  • Event FOMO is real; tick limited maps first when both a collab and Lab Hidden are on your weekend plan.
  • Intercity progress is separate—do not mix Evalia quests into this list. See Intercity.
  • Never use exploits to “finish” boxes. That risks the account holding the skins you are checking off. Read the Scripts Hub if you need the warning spelled out.

When every core box is done, shift goals toward trap mastery, Build Mode publishing, or seasonal collections via the Tools Hub and Updates Hub. The checklist’s job is finished when you no longer wonder which door you still owe yourself.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many main story chapters are on this checklist?

Twelve in Book 1 and twelve in Book 2, plus a separate extras section for limited and character-focused maps.

Which Book 1 chapter has Good, Bad, and True endings?

Plant — Chapter 12 is the primary Book 1 ending-branch chapter called out on this list.

What special endings should I track on Lab?

Track Savior-style and Survivor-style outcomes from the Silver Paw branching, plus the Hidden ending when you pursue its conditions.

Are Breakout and Distorted Holiday required for Book completion?

No. They are extras—important for skins and story, but separate from the core 12+12 chapter spine.

Does this checklist sync with my Roblox account?

No. It is a manual wiki tracker. Copy the markdown into your own notes if you want a persistent personal list.

Where do I learn how to unlock a specific ending?

Use the Guides Hub for walkthrough-level detail after you mark which ending flag you still need.